The video game market has proven resilient, even as the world begins to scramble to its feet after the Covid-19 pandemic devastated businesses, as revenue continues to grow in 2022 and is estimated to reach $203.1 billion through consumer spending, representing an increase of 5.4% year-on-year. It is a new record for the gaming market.

A local Arabic daily said, this comes as the number of gamers around the world is expected to rise this year, reaching 3.09 billion players by the end of the year, according to the gaming market analysis website newzoo, which was seen by Al Arabiya.net.

The revenue of the gaming market in 2021 is estimated at $192.7 billion, up 7.6% year on year, according to data from more than 140 listed game companies.

The United States returned to the top of the gaming market in terms of consumers, after Americans spent $50.5 billion on games during the past year, ahead of China, whose citizens spent $ 50.2 billion in 2022 on games.

The US supremacy over China last year was prompted by the Chinese government’s crackdown on gaming, which limited new game releases and playtime among the country’s youth. The market is starting to show the impact of these regulatory pressures.

However, Asia Pacific remains the largest region in terms of revenue by a huge margin.


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